![]() (Sorry, Jeremy.) HTC Vive review: SetupĪ lot of things have to be just right in order to take advantage of the Vive's room-tracking capabilities. I wasn't aware of his presence until I heard a loud oomph and felt a thud. However, I did manage to hit our photographer in the process of shooting down an enemy fighter. I reached out my hands to discover that I was mere inches away from the wall.ĭepending on how close a wandering pet or person is to you when you're navigating through VR space, Chaperone will send up a warning grid to stop a potentially painful collision. In practice, Chaperone was on the ball, quickly throwing up the grid as I made my way through a space station in Universe Sandbox. This early- warning system is your visual cue that you're about to walk into something and have an almost- guaranteed-to-go-viral VR moment. Once you've traced the outline of your room and Vive setup software has mapped your play area, Chaperone comes into play.Īnytime you get close to stepping outside the demarcated boundary, a thin green grid appears. In order to keep you from accidently tripping over a piece of furniture or faceplanting into a wall, the Vive also has Valve's Chaperone software. From there, they use that information to pinpoint where you're standing in a 3D space and what direction you're facing. Once light from the base station hits the headset and controllers, each device determines which photo-sensors were hit and from which direction. The resulting light is picked up by those thoughtfully placed photo-sensors on the headset and controllers. It's a joint effort to accomplish this feat, starting with the base stations, which flood your room with invisible infrared light using LED and laser emitters - just like a lighthouse. Instead of being confined to your chair, Vive owners can literally walk around their play space and get up close and personal with their virtual environment. Room tracking is one of the biggest differences between the Vive and Oculus Rift. HTC Vive review: Lighthouse and chaperone I wish Valve and HTC had added a foot or two more to the cable length there were a number of times when I felt the cables tighten as I tried to walk from one side of the room to another. (Image credit: Jeremy Lips / Tom's Guide)įrom there, the biggest comfort issue was the cord constantly winding itself around my legs.
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